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FACPC Sim
Released: 2005
Role(s): Lead Artist
DESCRIPTION: The FACPCSim was a project developed by the Delta3D group to help train Forward Air Controllers in a Combat Search And Rescue (CSAR) situation. The game was created entirely using OpenSource tools, including the Delta3D game engine and world builder.
I was the lead artist on this project and created the in-game 3d assets and environment setup. I also worked with programmers to make engine and art pipeline improvements for OSG.
TOOLS USED: 3DStudio Max, OSG, Qt, Photoshop, Illustrator​
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