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Delta3D Game Engine
Released: 2005-2007
Role(s): Technical Artist
DESCRIPTION: The Delta3d Engine is an Open Source tool created at the Naval Postgraduate School. All projects we worked on were built around this in-house engine and helped to evolve the project.
I provided art pipeline contributions, UI scripting and modeling/texturing for all assets to be compliant with Viz-sim standards. Using OSG and FLT formats with multiple ‘states’ and LODs. I also used open source tools for the UI design and development.
TOOLS USED: 3DStudio Max, OSG, Qt, Photoshop, Illustrator
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