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Silicon Motor Speedway
Released: 1997
Role(s): 2D/3D Artist - promoted to Lead during development
DESCRIPTION: Location based racing simulator “experience” set in Entertainment Malls across the country. I started here as an art intern and within a couple years, I was in charge of all in-game art asset creation.
I researched and modeled all tracks and environments as well as texturing and lighting. I was also in charge of updating all car art and licensed signage for our live running simulator. Another responsibility was to create promotional/marketing artwork, design mockups of store look/feel, and create training videos.
TOOLS USED: 3DStudio Max, Photoshop, Debabalizer, Premiere
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