top of page

Silicon Motor Speedway

Released: 1997

Role(s): 2D/3D Artist - promoted to Lead during development

c862f9171991f32462720c6a2724decc.jpg
72b5df4467dde307117b68e1005ba72d.jpg
d52db6f610feba779b102b6df2bac6fb.jpg
0dcb17a2c570f3bcb043f368fbb570d6.jpg
0ca96727af48d131cc9c920de951befa.jpg
65c9430f268faddd5f44811a5a94b0c9.jpg
4c02cc383724adc2a910e3f8e72119be.jpg
95da33d5a877eb0eb4c016d1c6aae42e.jpg
f89128718a82cd0556dbeb531f7354ea.jpg

DESCRIPTION: Location based racing simulator “experience” set in Entertainment Malls across the country.  I started here as an art intern and within a couple years, I was in charge of all in-game art asset creation.  

 

I researched and modeled all tracks and environments as well as texturing and lighting.  I was also in charge of updating all car art and licensed signage for our live running simulator.  Another responsibility was to create promotional/marketing artwork, design mockups of store look/feel, and create training videos.

 

TOOLS USED: 3DStudio Max, Photoshop, Debabalizer, Premiere 

bottom of page