Strategic Balance
Released: Sept 2007 Beta only
Role(s): Lead Designer and Artist
DESCRIPTION: This was a Game Based exploration of the National Planning Scenarios for students in the capstone course of the CHDS Masters program. Teams of players in different HLS disciplines (Fire, Military, Police, Gov’t, etc) would be thrust into one of the 16 National Planning Scenario situations in a business-as-usual manner. Players would be forced to balance cooperation (in 1 of 16 random scenarios) with competition (for funds and resources, and even re-election).
I was the lead artist and designer on this game and worked SMEs to integrate course material into a game with a Tragedy of the Commons theme. I worked with several professors to incorporate specific capstone object material and assessments as well as standardized NEP material for strategic preparedness.
TOOLS USED: DMZ Game Engine, Photoshop, Illustrator, OSG, Qt